Here is a list of all variables with links to the structures/unions they belong to:
- s -
- sample_count : SDL_GPUMultisampleState, SDL_GPUTextureCreateInfo
- sample_mask : SDL_GPUMultisampleState
- sampler : SDL_GPUTextureSamplerBinding
- samples : SDL_HapticCustom
- scale : SDLTest_CommonState
- scancode : SDL_KeyboardEvent
- second : SDL_DateTime
- seek : SDL_IOStreamInterface
- selected_candidate : SDL_TextEditingCandidatesEvent
- SendEffect : SDL_VirtualJoystickDesc
- sensor : SDL_Event, SDL_GamepadSensorEvent
- sensor_timestamp : SDL_GamepadSensorEvent, SDL_SensorEvent
- sensors : SDL_VirtualJoystickDesc
- serial_number : SDL_hid_device_info
- SetLED : SDL_VirtualJoystickDesc
- SetPlayerIndex : SDL_VirtualJoystickDesc
- SetSensorsEnabled : SDL_VirtualJoystickDesc
- size : SDL_GPUBufferCreateInfo, SDL_GPUBufferRegion, SDL_GPUTransferBufferCreateInfo, SDL_IOStreamInterface, SDL_PathInfo
- skip_renderer : SDLTest_CommonState
- slot : SDL_GPUVertexBufferDescription
- small_magnitude : SDL_HapticLeftRight
- source : SDL_DropEvent, SDL_GPUBlitInfo
- space_remaining : SDL_StorageInterface
- src_alpha_blendfactor : SDL_GPUColorTargetBlendState
- src_color_blendfactor : SDL_GPUColorTargetBlendState
- stage : SDL_GPUShaderCreateInfo
- start : SDL_HapticRamp, SDL_TextEditingEvent
- state : SDL_JoyBatteryEvent, SDL_MouseMotionEvent
- status : SDL_InitState
- stencil_load_op : SDL_GPUDepthStencilTargetInfo
- stencil_store_op : SDL_GPUDepthStencilTargetInfo
- store_op : SDL_GPUColorTargetInfo, SDL_GPUDepthStencilTargetInfo