#include <SDL_gpu.h>
◆ depth_stencil_state
The depth-stencil state of the graphics pipeline.
Definition at line 1827 of file SDL_gpu.h.
◆ fragment_shader
SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::fragment_shader |
The fragment shader used by the graphics pipeline.
Definition at line 1822 of file SDL_gpu.h.
◆ multisample_state
The multisample state of the graphics pipeline.
Definition at line 1826 of file SDL_gpu.h.
◆ primitive_type
The primitive topology of the graphics pipeline.
Definition at line 1824 of file SDL_gpu.h.
◆ props
A properties ID for extensions. Should be 0 if no extensions are needed.
Definition at line 1830 of file SDL_gpu.h.
◆ rasterizer_state
The rasterizer state of the graphics pipeline.
Definition at line 1825 of file SDL_gpu.h.
◆ target_info
Formats and blend modes for the render targets of the graphics pipeline.
Definition at line 1828 of file SDL_gpu.h.
◆ vertex_input_state
The vertex layout of the graphics pipeline.
Definition at line 1823 of file SDL_gpu.h.
◆ vertex_shader
The vertex shader used by the graphics pipeline.
Definition at line 1821 of file SDL_gpu.h.
The documentation for this struct was generated from the following file: