SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
SDL_GPUTexture * | texture |
SDL_GPUSampler * | sampler |
A structure specifying parameters in a sampler binding call.
SDL_GPUSampler* SDL_GPUTextureSamplerBinding::sampler |
SDL_GPUTexture* SDL_GPUTextureSamplerBinding::texture |