OGRE  1.9.0
OgreOverlaySystem.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
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27*/
28
29#ifndef __OverlaySystem_H__
30#define __OverlaySystem_H__
31
32#include "OgreOverlay.h"
34#include "OgreOverlayElement.h"
35#include "OgreOverlayManager.h"
36#include "OgreFontManager.h"
41
42#if OGRE_PROFILING
44#endif
45
46namespace Ogre {
47
64 {
65 public:
67 virtual ~OverlaySystem();
68
70 virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation,
71 bool& skipThisInvocation);
72 private:
75
76#if OGRE_PROFILING
77 OverlayProfileSessionListener* mProfileListener;
78#endif
79 };
80
81}
82#endif
#define _OgreOverlayExport
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Manages Font resources, parsing .fontdef files and generally organising them.
Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them.
This class simplify initialization / finalization of the overlay system.
Abstract interface which classes must implement if they wish to receive events from the render queue.
FontManager * mFontManager
virtual void renderQueueStarted(uint8 queueGroupId, const String &invocation, bool &skipThisInvocation)
virtual ~OverlaySystem()
OverlayManager * mOverlayManager
unsigned char uint8
_StringBase String