#include <OgreInstancedGeometry.h>
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| InstancedObject (unsigned short index) |
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| InstancedObject (unsigned short index, SkeletonInstance *skeleton, AnimationStateSet *animations) |
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| ~InstancedObject () |
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void | addBucketToList (GeometryBucket *bucket) |
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AnimationState * | getAnimationState (const String &name) const |
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GeometryBucketList & | getGeometryBucketList (void) |
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Matrix3 | getLocalAxes (void) const |
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Quaternion & | getOrientation (void) |
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const Vector3 & | getPosition (void) const |
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const Vector3 & | getScale () const |
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SkeletonInstance * | getSkeletonInstance (void) |
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void | needUpdate () |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | pitch (const Radian &angle) |
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void | roll (const Radian &angle) |
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void | rotate (const Quaternion &q) |
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void | setOrientation (const Quaternion &q) |
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void | setPosition (Vector3 position) |
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void | setPositionAndOrientation (Vector3 p, const Quaternion &q) |
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void | setScale (const Vector3 &scale) |
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void | translate (const Matrix3 &axes, const Vector3 &move) |
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void | translate (const Vector3 &d) |
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void | updateAnimation (void) |
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void | yaw (const Radian &angle) |
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Definition at line 261 of file OgreInstancedGeometry.h.
◆ GeometryBucketList
◆ TransformSpace
Enumerator |
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TS_LOCAL | Transform is relative to the local space.
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TS_PARENT | Transform is relative to the space of the parent node.
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TS_WORLD | Transform is relative to world space.
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Definition at line 265 of file OgreInstancedGeometry.h.
◆ InstancedObject() [1/2]
Ogre::InstancedGeometry::InstancedObject::InstancedObject |
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unsigned short | index | ) |
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◆ InstancedObject() [2/2]
◆ ~InstancedObject()
Ogre::InstancedGeometry::InstancedObject::~InstancedObject |
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◆ addBucketToList()
void Ogre::InstancedGeometry::InstancedObject::addBucketToList |
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GeometryBucket * | bucket | ) |
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◆ getAnimationState()
AnimationState * Ogre::InstancedGeometry::InstancedObject::getAnimationState |
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const String & | name | ) |
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◆ getGeometryBucketList()
GeometryBucketList & Ogre::InstancedGeometry::InstancedObject::getGeometryBucketList |
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void | | ) |
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◆ getLocalAxes()
Matrix3 Ogre::InstancedGeometry::InstancedObject::getLocalAxes |
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void | | ) |
const |
◆ getOrientation()
Quaternion & Ogre::InstancedGeometry::InstancedObject::getOrientation |
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void | | ) |
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◆ getPosition()
const Vector3 & Ogre::InstancedGeometry::InstancedObject::getPosition |
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void | | ) |
const |
◆ getScale()
const Vector3 & Ogre::InstancedGeometry::InstancedObject::getScale |
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const |
◆ getSkeletonInstance()
SkeletonInstance * Ogre::InstancedGeometry::InstancedObject::getSkeletonInstance |
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void | | ) |
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◆ needUpdate()
void Ogre::InstancedGeometry::InstancedObject::needUpdate |
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| ) |
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◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new |
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size_t | sz, |
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const char * | file, |
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int | line, |
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const char * | func ) |
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inherited |
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t | sz, |
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const char * | file, |
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int | line, |
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const char * | func ) |
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inherited |
◆ pitch()
void Ogre::InstancedGeometry::InstancedObject::pitch |
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const Radian & | angle | ) |
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◆ roll()
void Ogre::InstancedGeometry::InstancedObject::roll |
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const Radian & | angle | ) |
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◆ rotate()
void Ogre::InstancedGeometry::InstancedObject::rotate |
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const Quaternion & | q | ) |
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◆ setOrientation()
void Ogre::InstancedGeometry::InstancedObject::setOrientation |
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const Quaternion & | q | ) |
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◆ setPosition()
void Ogre::InstancedGeometry::InstancedObject::setPosition |
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Vector3 | position | ) |
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◆ setPositionAndOrientation()
void Ogre::InstancedGeometry::InstancedObject::setPositionAndOrientation |
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Vector3 | p, |
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const Quaternion & | q ) |
◆ setScale()
void Ogre::InstancedGeometry::InstancedObject::setScale |
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const Vector3 & | scale | ) |
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◆ translate() [1/2]
void Ogre::InstancedGeometry::InstancedObject::translate |
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const Matrix3 & | axes, |
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const Vector3 & | move ) |
◆ translate() [2/2]
void Ogre::InstancedGeometry::InstancedObject::translate |
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const Vector3 & | d | ) |
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◆ updateAnimation()
void Ogre::InstancedGeometry::InstancedObject::updateAnimation |
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void | | ) |
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◆ yaw()
void Ogre::InstancedGeometry::InstancedObject::yaw |
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const Radian & | angle | ) |
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◆ GeometryBucket
◆ mAnimationState
◆ mBoneMatrices
Matrix4* Ogre::InstancedGeometry::InstancedObject::mBoneMatrices |
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◆ mBoneWorldMatrices
Matrix4* Ogre::InstancedGeometry::InstancedObject::mBoneWorldMatrices |
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◆ mFrameAnimationLastUpdated
unsigned long Ogre::InstancedGeometry::InstancedObject::mFrameAnimationLastUpdated |
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◆ mGeometryBucketList
◆ mIndex
unsigned short Ogre::InstancedGeometry::InstancedObject::mIndex |
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◆ mNumBoneMatrices
unsigned short Ogre::InstancedGeometry::InstancedObject::mNumBoneMatrices |
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◆ mOrientation
Quaternion Ogre::InstancedGeometry::InstancedObject::mOrientation |
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◆ mPosition
Vector3 Ogre::InstancedGeometry::InstancedObject::mPosition |
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◆ mScale
Vector3 Ogre::InstancedGeometry::InstancedObject::mScale |
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◆ mSkeletonInstance
◆ mTransformation
Matrix4 Ogre::InstancedGeometry::InstancedObject::mTransformation |
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protected |
The documentation for this class was generated from the following file: