26#ifndef __OgrePrerequisites_H__
27#define __OgrePrerequisites_H__
36# if OGRE_MEMORY_TRACKER_DEBUG_MODE
37# define OGRE_MEMORY_TRACKER 1
39# define OGRE_MEMORY_TRACKER 0
42# if OGRE_MEMORY_TRACKER_RELEASE_MODE
43# define OGRE_MEMORY_TRACKER 1
45# define OGRE_MEMORY_TRACKER 0
51 #define OGRE_VERSION_MAJOR 1
52 #define OGRE_VERSION_MINOR 9
53 #define OGRE_VERSION_PATCH 0
54 #define OGRE_VERSION_SUFFIX ""
55 #define OGRE_VERSION_NAME "Ghadamon"
57 #define OGRE_VERSION ((OGRE_VERSION_MAJOR << 16) | (OGRE_VERSION_MINOR << 8) | OGRE_VERSION_PATCH)
61 #if OGRE_DOUBLE_PRECISION == 1
73 #if OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 310 && !defined(STLPORT)
74 # if OGRE_COMP_VER >= 430
75 # define HashMap ::std::tr1::unordered_map
76 # define HashSet ::std::tr1::unordered_set
78 # define HashMap ::__gnu_cxx::hash_map
79 # define HashSet ::__gnu_cxx::hash_set
81 #elif OGRE_COMPILER == OGRE_COMPILER_CLANG
82 # if defined(_LIBCPP_VERSION)
83 # define HashMap ::std::unordered_map
84 # define HashSet ::std::unordered_set
86 # define HashMap ::std::tr1::unordered_map
87 # define HashSet ::std::tr1::unordered_set
90 # if OGRE_COMPILER == OGRE_COMPILER_MSVC && !defined(_STLP_MSVC)
91 # if _MSC_FULL_VER >= 150030729
92 # define HashMap ::std::tr1::unordered_map
93 # define HashSet ::std::tr1::unordered_set
94 # elif OGRE_THREAD_PROVIDER == 1
95 # define HashMap ::boost::unordered_map
96 # define HashSet ::boost::unordered_set
98 # define HashMap ::std::unordered_map
99 # define HashSet ::std::unordered_set
102 # define HashMap ::std::unordered_map
103 # define HashSet ::std::unordered_set
107 #define OGRE_DEFINE_STATIC_LOCAL(type, name, arguments) \
108 static type& name = *new type arguments
117 #if __cplusplus >= 201103L
334#if OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR
335 typedef std::basic_string<char, std::char_traits<char>, STLAllocator<char,GeneralAllocPolicy > >
_StringBase;
336 typedef std::basic_stringstream<char,std::char_traits<char>,STLAllocator<char,GeneralAllocPolicy > >
_StringStreamBase;
338 #define StdStringT(T) std::basic_string<T, std::char_traits<T>, std::allocator<T> >
339 #define CustomMemoryStringT(T) std::basic_string<T, std::char_traits<T>, STLAllocator<T,GeneralAllocPolicy> >
342 bool operator <(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
344 return l.compare(0,l.length(),o.c_str(),o.length())<0;
347 bool operator <(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
349 return l.compare(0,l.length(),o.c_str(),o.length())<0;
352 bool operator <=(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
354 return l.compare(0,l.length(),o.c_str(),o.length())<=0;
357 bool operator <=(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
359 return l.compare(0,l.length(),o.c_str(),o.length())<=0;
362 bool operator >(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
364 return l.compare(0,l.length(),o.c_str(),o.length())>0;
367 bool operator >(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
369 return l.compare(0,l.length(),o.c_str(),o.length())>0;
372 bool operator >=(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
374 return l.compare(0,l.length(),o.c_str(),o.length())>=0;
377 bool operator >=(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
379 return l.compare(0,l.length(),o.c_str(),o.length())>=0;
383 bool operator ==(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
385 return l.compare(0,l.length(),o.c_str(),o.length())==0;
388 bool operator ==(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
390 return l.compare(0,l.length(),o.c_str(),o.length())==0;
394 bool operator !=(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
396 return l.compare(0,l.length(),o.c_str(),o.length())!=0;
399 bool operator !=(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
401 return l.compare(0,l.length(),o.c_str(),o.length())!=0;
405 CustomMemoryStringT(T) operator +=(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
407 return CustomMemoryStringT(T)(l)+=o.c_str();
410 CustomMemoryStringT(T) operator +=(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
412 return CustomMemoryStringT(T)(l.c_str())+=o.c_str();
416 CustomMemoryStringT(T) operator +(
const CustomMemoryStringT(T)& l,
const StdStringT(T)& o)
418 return CustomMemoryStringT(T)(l)+=o.c_str();
422 CustomMemoryStringT(T) operator +(
const StdStringT(T)& l,
const CustomMemoryStringT(T)& o)
424 return CustomMemoryStringT(T)(l.c_str())+=o.c_str();
428 CustomMemoryStringT(T) operator +(
const T* l,
const CustomMemoryStringT(T)& o)
430 return CustomMemoryStringT(T)(l)+=o;
434 #undef CustomMemoryStringT
438 typedef std::basic_stringstream<char,std::char_traits<char>,std::allocator<char> >
_StringStreamBase;
448#if OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR
451#if (OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 430) || OGRE_COMPILER == OGRE_COMPILER_CLANG && !defined(STLPORT) && __cplusplus < 201103L
455 template <>
struct hash<
Ogre::String>
460 size_t _Val = 2166136261U;
462 size_t _Last = str.size();
463 size_t _Stride = 1 + _Last / 10;
465 for(; _First < _Last; _First += _Stride)
466 _Val = 16777619U * _Val ^ (
size_t)str[_First];
470#if (OGRE_COMPILER == OGRE_COMPILER_GNUC && OGRE_COMP_VER >= 430) || OGRE_COMPILER == OGRE_COMPILER_CLANG && !defined(STLPORT) && __cplusplus < 201103L
479 template <
typename T,
typename A = STLAllocator<T, GeneralAllocPolicy> >
482#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
483 typedef typename std::deque<T, A>
type;
484 typedef typename std::deque<T, A>::iterator
iterator;
487 typedef typename std::deque<T>
type;
488 typedef typename std::deque<T>::iterator
iterator;
493 template <
typename T,
typename A = STLAllocator<T, GeneralAllocPolicy> >
496#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
497 typedef typename std::vector<T, A>
type;
498 typedef typename std::vector<T, A>::iterator
iterator;
501 typedef typename std::vector<T>
type;
502 typedef typename std::vector<T>::iterator
iterator;
507 template <
typename T,
typename A = STLAllocator<T, GeneralAllocPolicy> >
510#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
511 typedef typename std::list<T, A>
type;
512 typedef typename std::list<T, A>::iterator
iterator;
515 typedef typename std::list<T>
type;
516 typedef typename std::list<T>::iterator
iterator;
521 template <
typename T,
typename P = std::less<T>,
typename A = STLAllocator<T, GeneralAllocPolicy> >
524#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
525 typedef typename std::set<T, P, A>
type;
526 typedef typename std::set<T, P, A>::iterator
iterator;
529 typedef typename std::set<T, P>
type;
530 typedef typename std::set<T, P>::iterator
iterator;
535 template <
typename K,
typename V,
typename P = std::less<K>,
typename A = STLAllocator<std::pair<const K, V>, GeneralAllocPolicy> >
538#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
539 typedef typename std::map<K, V, P, A>
type;
540 typedef typename std::map<K, V, P, A>::iterator
iterator;
543 typedef typename std::map<K, V, P>
type;
544 typedef typename std::map<K, V, P>::iterator
iterator;
545 typedef typename std::map<K, V, P>::const_iterator
const_iterator;
549 template <
typename K,
typename V,
typename P = std::less<K>,
typename A = STLAllocator<std::pair<const K, V>, GeneralAllocPolicy> >
552#if OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR
553 typedef typename std::multimap<K, V, P, A>
type;
554 typedef typename std::multimap<K, V, P, A>::iterator
iterator;
557 typedef typename std::multimap<K, V, P>
type;
558 typedef typename std::multimap<K, V, P>::iterator
iterator;
559 typedef typename std::multimap<K, V, P>::const_iterator
const_iterator;
This file configures Ogre's memory allocators.
Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAn...
Class encapsulating a set of AnimationState objects.
Represents the state of an animation and the weight of its influence.
A 'track' in an animation sequence, i.e.
Abstract factory class, archive codec plugins can register concrete subclasses of this.
This class manages the available ArchiveFactory plugins.
This utility class is used to hold the information used to generate the matrices and other informatio...
Specialises the SceneQuery class for querying within an axis aligned box.
A 3D box aligned with the x/y/z axes.
Allows the rendering of a chain of connected billboards.
A collection of billboards (faces which are always facing the given direction) with the same (default...
A billboard is a primitive which always faces the camera in every frame.
A viewpoint from which the scene will be rendered.
Abstract class that defines a 'codec'.
Class representing colour.
Object representing one pass or operation in a composition sequence.
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.
Base composition technique, can be subclassed in plugins.
Chain of compositor effects applying to one viewport.
An instance of a Compositor object for one Viewport.
Interface for compositor logics, which can be automatically binded to compositors,...
Class for managing Compositor settings for Ogre.
Class representing a Compositor object.
Defines the behaviour of an automatic renderer configuration dialog.
Subclasses of this class are responsible for performing a function on an input value for a Controller...
Class for managing Controller instances.
Can either be used as an input or output value.
Instances of this class 'control' the value of another object in the system.
Interface for custom composition passes, allowing custom operations (in addition to the quad,...
Implementation of a general purpose request / response style background work queue.
Wrapper class which indicates a given angle value is in Degrees.
An abstract class that contains a depth/stencil buffer.
Manager for Dynamic-loading Libraries.
Resource holding data about a dynamic library.
This class contains the information required to describe the edge connectivity of a given set of vert...
General utility class for building edge lists for geometry.
Defines an instance of a discrete, movable object based on a Mesh.
Class for displaying the error dialog if Ogre fails badly.
Singleton Class which handles the registering and control of texture plugins.
IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from...
A interface class defining a listener which can be used to receive notifications of frame events.
A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi...
This class makes the usage of a vertex and fragment programs (low-level or high-level),...
Defines a program which runs on the GPU such as a vertex or fragment program.
Specialisation of HardwareBuffer for vertex index buffers, still abstract.
This is a abstract class that that provides the interface for the query class for hardware occlusion.
Shared pointer implementation used to share pixel buffers.
Specialisation of HardwareBuffer for a pixel buffer.
Specialisation of HardwareBuffer for a vertex buffer.
Interface definition for factories of HighLevelGpuProgram.
This ResourceManager manages high-level vertex and fragment programs.
Abstract base class representing a high-level program (a vertex or fragment program).
Class representing an image file.
Summary class collecting together index data source information.
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan...
This is technique requires true instancing hardware support.
This is the same technique the old "InstancedGeometry" implementation used (with improvements).
InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ...
This is the main starting point for the new instancing system.
Alternative listener class for dealing with IntersectionSceneQuery.
Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another.
A key frame in an animation sequence defined by an AnimationTrack.
Representation of a dynamic light source in the scene.
Strategy for determining level of detail.
The log manager handles the creation and retrieval of logs for the application.
Class providing a much simplified interface to generating manual objects with custom geometry.
Interface describing a manual resource loader.
Class for managing Material settings for Ogre.
Class encapsulates rendering properties of an object.
Class to provide access to common mathematical functions.
A 3x3 matrix which can represent rotations around axes.
Class encapsulating a standard 4x4 homogeneous matrix.
Handles the management of mesh resources.
Internal implementation of Mesh reading / writing for the latest version of the .mesh format.
Class for serialising mesh data to/from an OGRE .mesh file.
Resource holding data about 3D mesh.
Abstract class defining a movable object in a scene.
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply.
This class represents a render target that renders to multiple RenderTextures at once.
Specialised AnimationTrack for dealing with node transforms.
Class representing a general-purpose node an articulated scene graph.
Specialised AnimationTrack for dealing with generic animable values.
Specialised KeyFrame which stores any numeric value.
Injects the output of a request to the mesh in a thread safe way.
Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.
Abstract class defining the interface to be implemented by particle affectors.
Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses.
Abstract class defining the interface to be implemented by particle emitters.
Manages particle systems, particle system scripts (templates) and the available emitter & affector fa...
Abstract class definition of a factory object for ParticleSystemRenderer.
Abstract class defining the interface required to be implemented by classes which provide rendering c...
Class defining particle system based special effects.
Abstract class containing any additional data required to be associated with a particle to perform th...
Class representing a single particle instance.
Class defining a single pass of a Technique (of a Material), i.e.
Patch specialisation of Mesh.
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
Represents a convex volume bounded by planes.
Defines a plane in 3D space.
Class defining a generic OGRE plugin.
A pose is a linked set of vertex offsets applying to one set of vertex data.
An individual profile that will be processed by the Profiler.
The profiler allows you to measure the performance of your code.
Improved version of ProgressiveMesh.
Implementation of a Quaternion, i.e.
Wrapper class which indicates a given angle value is in Radians.
Alternative listener class for dealing with RaySceneQuery.
Specialises the SceneQuery class for querying along a ray.
Representation of a ray in space, i.e.
Abstract interface which classes must implement if they wish to receive events from the scene manager...
'New' rendering operation using vertex buffers.
Collection of renderables by priority.
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same ti...
Class to hold a linear sequence of RenderQueueInvocation objects.
Class representing the invocation of queue groups in a RenderQueue.
Abstract interface which classes must implement if they wish to receive events from the render queue.
Class to manage the scene object rendering queue.
Class for managing RenderSystemCapabilities database for Ogre.
Class for serializing RenderSystemCapabilities to / from a .rendercaps script.
singleton class for storing the capabilities of the graphics card.
Defines the functionality of a 3D API.
A interface class defining a listener which can be used to receive notifications of RenderTarget even...
A 'canvas' which can receive the results of a rendering operation.
This class represents a RenderTarget that renders to a Texture.
Manages the target rendering window.
Abstract class defining the interface all renderable objects must implement.
This class is used to perform Resource operations in a background thread.
This singleton class manages the list of resource groups, and notifying the various resource managers...
Defines a generic resource handler.
Abstract class representing a loadable resource (e.g.
Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances.
The root class of the Ogre system.
Enumerates the SceneManager classes available to applications.
Manages the organisation and rendering of a 'scene' i.e.
Class representing a node in the scene graph.
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of ...
A class for performing queries on a scene.
Manages threaded compilation of scripts.
This is the main class for the compiler.
Abstract class defining the interface used by classes which wish to perform script loading to define ...
Generic class for serialising data to / from binary stream-based files.
This class defines the interface that must be implemented by shadow casters.
Class which represents the renderable aspects of a set of shadow volume faces.
Class to manage the available shadow textures which may be shared between many SceneManager instances...
Reference-counted shared pointer, used for objects where implicit destruction is required.
Simple implementation of MovableObject and Renderable for single-part custom objects.
A very simple spline class which implements the Catmull-Rom class of splines.
A SkeletonInstance is a single instance of a Skeleton used by a world object.
Handles the management of skeleton resources.
A collection of Bone objects used to animate a skinned mesh.
Specialises the SceneQuery class for querying within a sphere.
A sphere primitive, mostly used for bounds checking.
Pre-transforms and batches up meshes for efficient use as static geometry in a scene.
Utility class providing helper methods for reading / writing structured data held in a DataStream.
Class for converting the core Ogre data types to/from Strings.
Class defining the common interface which classes can use to present a reflection-style,...
Utility class which defines the sub-parts of an Entity.
Defines a part of a complete mesh.
A tagged point on a skeleton, which can be used to attach entities to on specific other entities.
Class representing an approach to rendering this particular Material.
Structure for recording the use of temporary blend buffers.
Class for loading & managing textures.
Class representing the state of a single texture unit during a Pass of a Technique,...
Abstract class representing a Texture resource.
Class that provides convenient interface to establish a linkage between custom user application objec...
Standard 2-dimensional vector.
Standard 3-dimensional vector.
4-dimensional homogeneous vector.
Specialised AnimationTrack for dealing with changing vertex position information.
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the...
Summary class collecting together vertex source information.
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Specialised KeyFrame which stores absolute vertex positions for a complete buffer,...
An abstraction of a viewport, i.e.
Allows the rendering of a wireframe bounding box.
Interface to a general purpose request / response style background work queue.
SharedPtr< Skeleton > SkeletonPtr
bool operator<(SharedPtr< T > const &a, SharedPtr< U > const &b)
bool operator!=(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator,...
bool operator==(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator,...
SharedPtr< Resource > ResourcePtr
Shared pointer to a Resource.
unsigned char uchar
In order to avoid finger-aches :)
SharedPtr< Compositor > CompositorPtr
SharedPtr< GpuProgram > GpuProgramPtr
SharedPtr< Material > MaterialPtr
SharedPtr< Mesh > MeshPtr
StringStream stringstream
SharedPtr< PatchMesh > PatchMeshPtr
std::basic_stringstream< char, std::char_traits< char >, std::allocator< char > > _StringStreamBase
_StringStreamBase StringStream
SharedPtr< HighLevelGpuProgram > HighLevelGpuProgramPtr
SharedPtr< Texture > TexturePtr
float Real
Software floating point type.
Struct containing information about a frame event.
std::deque< T, A >::iterator iterator
std::deque< T, A >::const_iterator const_iterator
std::list< T, A >::iterator iterator
std::list< T, A >::const_iterator const_iterator
std::map< K, V, P, A >::const_iterator const_iterator
std::map< K, V, P, A >::iterator iterator
std::map< K, V, P, A > type
std::multimap< K, V, P, A >::iterator iterator
std::multimap< K, V, P, A > type
std::multimap< K, V, P, A >::const_iterator const_iterator
std::set< T, P, A >::iterator iterator
std::set< T, P, A >::const_iterator const_iterator
std::vector< T, A >::iterator iterator
std::vector< T, A >::const_iterator const_iterator