28#ifndef __ParticleSystemManager_H__
29#define __ParticleSystemManager_H__
44 class ParticleSystemFactory;
123 const String& resourceGroup);
345 mSystemTemplates.begin(), mSystemTemplates.end());
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
Interface definition for a factory class which produces a certain kind of MovableObject,...
Abstract class defining a movable object in a scene.
Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.
Abstract class defining the interface to be implemented by particle affectors.
Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses.
Abstract class defining the interface to be implemented by particle emitters.
Factory object for creating ParticleSystem instances.
const String & getType(void) const
Get the type of the object to be created.
MovableObject * createInstanceImpl(const String &name, const NameValuePairList *params)
Internal implementation of create method - must be overridden.
void destroyInstance(MovableObject *obj)
Destroy an instance of the object.
static String FACTORY_TYPE_NAME
Manages particle systems, particle system scripts (templates) and the available emitter & affector fa...
const StringVector & getScriptPatterns(void) const
Gets the file patterns which should be used to find scripts for this class.
void skipToNextOpenBrace(DataStreamPtr &chunk)
Internal script parsing method.
ParticleEmitterFactoryIterator getEmitterFactoryIterator(void)
Return an iterator over the emitter factories currently registered.
ParticleAffectorFactoryIterator getAffectorFactoryIterator(void)
Return an iterator over the affector factories currently registered.
void _destroyEmitter(ParticleEmitter *emitter)
Internal method for destroying an emitter.
void parseAffectorAttrib(const String &line, ParticleAffector *sys)
Internal script parsing method.
ParticleSystemTemplateIterator getTemplateIterator(void)
Gets an iterator over the list of particle system templates.
map< String, ParticleSystem * >::type ParticleTemplateMap
map< String, ParticleEmitterFactory * >::type ParticleEmitterFactoryMap
void parseEmitterAttrib(const String &line, ParticleEmitter *sys)
Internal script parsing method.
void _destroyAffector(ParticleAffector *affector)
Internal method for destroying an affector.
ParticleEmitter * _createEmitter(const String &emitterType, ParticleSystem *psys)
Internal method for creating a new emitter from a factory.
void addRendererFactory(ParticleSystemRendererFactory *factory)
Registers a factory class for creating ParticleSystemRenderer instances.
MapIterator< ParticleTemplateMap > ParticleSystemTemplateIterator
StringVector mScriptPatterns
void addEmitterFactory(ParticleEmitterFactory *factory)
Adds a new 'factory' object for emitters to the list of available emitter types.
void removeTemplate(const String &name, bool deleteTemplate=true)
Removes a specified template from the ParticleSystemManager.
ParticleSystem * getTemplate(const String &name)
Retrieves a particle system template for possible modification.
void addAffectorFactory(ParticleAffectorFactory *factory)
Adds a new 'factory' object for affectors to the list of available affector types.
ParticleRendererFactoryIterator getRendererFactoryIterator(void)
Return an iterator over the renderer factories currently registered.
ParticleTemplateMap mSystemTemplates
Templates based on scripts.
MapIterator< ParticleEmitterFactoryMap > ParticleEmitterFactoryIterator
ParticleAffectorFactoryMap mAffectorFactories
Factories for named affector types (can be extended using plugins)
void parseScript(DataStreamPtr &stream, const String &groupName)
Parse a script file.
ParticleSystemFactory * mFactory
void parseNewEmitter(const String &type, DataStreamPtr &chunk, ParticleSystem *sys)
Internal script parsing method.
void removeTemplatesByResourceGroup(const String &resourceGroup)
Removes all templates that belong to a secific Resource Group from the ParticleSystemManager.
void removeAllTemplates(bool deleteTemplate=true)
Removes a specified template from the ParticleSystemManager.
static ParticleSystemManager & getSingleton(void)
Override standard Singleton retrieval.
void destroySystemImpl(ParticleSystem *sys)
Internal implementation of destroySystem.
MapIterator< ParticleAffectorFactoryMap > ParticleAffectorFactoryIterator
ParticleSystemFactory * _getFactory(void)
Get an instance of ParticleSystemFactory (internal use).
static ParticleSystemManager * getSingletonPtr(void)
Override standard Singleton retrieval.
ParticleSystem * createSystemImpl(const String &name, size_t quota, const String &resourceGroup)
Internal implementation of createSystem.
ParticleSystem * createTemplate(const String &name, const String &resourceGroup)
Create a new particle system template.
void parseNewAffector(const String &type, DataStreamPtr &chunk, ParticleSystem *sys)
Internal script parsing method.
virtual ~ParticleSystemManager()
ParticleSystem * createSystemImpl(const String &name, const String &templateName)
Internal implementation of createSystem.
ParticleSystemRenderer * _createRenderer(const String &rendererType)
Internal method for creating a new renderer from a factory.
void addTemplate(const String &name, ParticleSystem *sysTemplate)
Adds a new particle system template to the list of available templates.
map< String, ParticleSystemRendererFactory * >::type ParticleSystemRendererFactoryMap
map< String, ParticleAffectorFactory * >::type ParticleAffectorFactoryMap
void parseAttrib(const String &line, ParticleSystem *sys)
Internal script parsing method.
void _destroyRenderer(ParticleSystemRenderer *renderer)
Internal method for destroying a renderer.
void skipToNextCloseBrace(DataStreamPtr &chunk)
Internal script parsing method.
Real getLoadingOrder(void) const
Gets the relative loading order of scripts of this type.
ParticleSystemRendererFactoryMap mRendererFactories
Map of renderer types to factories.
void _initialise(void)
Init method to be called by OGRE system.
MapIterator< ParticleSystemRendererFactoryMap > ParticleRendererFactoryIterator
ParticleAffector * _createAffector(const String &affectorType, ParticleSystem *psys)
Internal method for creating a new affector from a factory.
ParticleEmitterFactoryMap mEmitterFactories
Factories for named emitter types (can be extended using plugins)
Abstract class definition of a factory object for ParticleSystemRenderer.
Abstract class defining the interface required to be implemented by classes which provide rendering c...
Class defining particle system based special effects.
Abstract class defining the interface used by classes which wish to perform script loading to define ...
Template class for creating single-instance global classes.
vector< String >::type StringVector
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
float Real
Software floating point type.
std::map< K, V, P, A > type