OGRE  1.9.0
OgreTerrainPaging.h
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1/*
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3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
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7Copyright (c) 2000-2014 Torus Knot Software Ltd
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28
29#ifndef __Ogre_TerrainPaging_H__
30#define __Ogre_TerrainPaging_H__
31
34#include "OgrePageManager.h"
35
36
37
38namespace Ogre
39{
40 class PagedWorld;
41 class TerrainGroup;
42 class TerrainPagedWorldSection;
43
73 {
74 public:
79 virtual ~TerrainPaging();
80
109 int32 minX = -10, int32 minY = -10, int32 maxX = 10, int32 maxY = 10,
110 const String& sectionName = StringUtil::BLANK, uint32 loadingIntervalMs = 900);
111
112 protected:
114
116 {
117 public:
118 static const String FACTORY_NAME;
119 const String& getName() const;
122
123 };
124
126
127 };
128
129
130
131
132
135}
136
137#endif
#define _OgreTerrainExport
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
The PageManager is the entry point through which you load all PagedWorld instances,...
A factory class for creating types of world section.
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...
This class represents a collection of pages which make up a world.
Manages the organisation and rendering of a 'scene' i.e.
Reference-counted shared pointer, used for objects where implicit destruction is required.
Helper class to assist you in managing multiple terrain instances that are connected to each other.
A world section which includes paged terrain.
void destroyInstance(PagedWorldSection *)
const String & getName() const
PagedWorldSection * createInstance(const String &name, PagedWorld *parent, SceneManager *sm)
This class is the 'core' class for paging terrain, that will integrate with the larger paging system ...
TerrainPagedWorldSection * createWorldSection(PagedWorld *world, TerrainGroup *terrainGroup, Real loadRadius, Real holdRadius, int32 minX=-10, int32 minY=-10, int32 maxX=10, int32 maxY=10, const String &sectionName=StringUtil::BLANK, uint32 loadingIntervalMs=900)
Create a TerrainPagedWorldSection.
TerrainPaging(PageManager *pageMgr)
Constructor.
SectionFactory mSectionFactory
virtual ~TerrainPaging()
_StringBase String