OGRE  1.9.0
OgreDefaultHardwareBufferManager.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
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16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
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19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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27*/
28
29#ifndef __DefaultHardwareBufferManager_H__
30#define __DefaultHardwareBufferManager_H__
31
32#include "OgrePrerequisites.h"
38
39namespace Ogre {
49 {
50 protected:
51 unsigned char* mData;
53 void* lockImpl(size_t offset, size_t length, LockOptions options);
55 void unlockImpl(void);
56 public:
62 void readData(size_t offset, size_t length, void* pDest);
64 void writeData(size_t offset, size_t length, const void* pSource,
65 bool discardWholeBuffer = false);
67 void* lock(size_t offset, size_t length, LockOptions options);
69 void unlock(void);
70
71
72 };
73
76 {
77 protected:
78 unsigned char* mData;
80 void* lockImpl(size_t offset, size_t length, LockOptions options);
82 void unlockImpl(void);
83 public:
87 void readData(size_t offset, size_t length, void* pDest);
89 void writeData(size_t offset, size_t length, const void* pSource,
90 bool discardWholeBuffer = false);
92 void* lock(size_t offset, size_t length, LockOptions options);
94 void unlock(void);
95
96 };
97
100 {
101 protected:
102 unsigned char* mData;
104 void* lockImpl(size_t offset, size_t length, LockOptions options);
106 void unlockImpl(void);
108 //bool updateStructure(const Any& renderSystemInfo);
109
110 public:
114 void readData(size_t offset, size_t length, void* pDest);
116 void writeData(size_t offset, size_t length, const void* pSource,
117 bool discardWholeBuffer = false);
119 void* lock(size_t offset, size_t length, LockOptions options);
121 void unlock(void);
122 };
123
126 {
127 protected:
128 unsigned char* mData;
130 void* lockImpl(size_t offset, size_t length, LockOptions options);
132 void unlockImpl(void);
134 //bool updateStructure(const Any& renderSystemInfo);
135
136 public:
140 void readData(size_t offset, size_t length, void* pDest);
142 void writeData(size_t offset, size_t length, const void* pSource,
143 bool discardWholeBuffer = false);
145 void* lock(size_t offset, size_t length, LockOptions options);
147 void unlock(void);
148 };
149
158 {
159 public:
174 HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
175 bool useShadowBuffer = false, const String& name = "");
178 HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
179 bool useShadowBuffer = false, const String& name = "");
180 };
181
184 {
185 public:
188 {
189
190 }
192 {
193 OGRE_DELETE mImpl;
194 }
195 };
196
200}
201
202#endif
#define _OgreExport
Specialisation of HardwareBufferManagerBase to emulate hardware buffers.
HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
Create a hardware uniform buffer.
RenderToVertexBufferSharedPtr createRenderToVertexBuffer()
Create a hardware vertex buffer.
HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
Create a hardware counter buffer.
HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Creates a vertex buffer.
HardwareIndexBufferSharedPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Create a hardware index buffer.
DefaultHardwareBufferManager as a Singleton.
Specialisation of HardwareCounterBuffer for emulation.
void * lock(size_t offset, size_t length, LockOptions options)
Override HardwareBuffer to turn off all shadowing.
void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
See HardwareBuffer.
void unlockImpl(void)
See HardwareBuffer.
void unlock(void)
Override HardwareBuffer to turn off all shadowing.
void readData(size_t offset, size_t length, void *pDest)
See HardwareBuffer.
void * lockImpl(size_t offset, size_t length, LockOptions options)
See HardwareBuffer.
DefaultHardwareCounterBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="")
Specialisation of HardwareIndexBuffer for emulation.
DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage)
void unlockImpl(void)
See HardwareBuffer.
void readData(size_t offset, size_t length, void *pDest)
See HardwareBuffer.
void * lock(size_t offset, size_t length, LockOptions options)
Override HardwareBuffer to turn off all shadowing.
void unlock(void)
Override HardwareBuffer to turn off all shadowing.
void * lockImpl(size_t offset, size_t length, LockOptions options)
See HardwareBuffer.
void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
See HardwareBuffer.
Specialisation of HardwareUniformBuffer for emulation.
void readData(size_t offset, size_t length, void *pDest)
See HardwareBuffer.
void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
See HardwareBuffer.
void * lock(size_t offset, size_t length, LockOptions options)
Override HardwareBuffer to turn off all shadowing.
DefaultHardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="")
void unlock(void)
Override HardwareBuffer to turn off all shadowing.
void unlockImpl(void)
See HardwareBuffer.
void * lockImpl(size_t offset, size_t length, LockOptions options)
See HardwareBuffer.
Specialisation of HardwareVertexBuffer for emulation.
DefaultHardwareVertexBuffer(HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage)
void * lockImpl(size_t offset, size_t length, LockOptions options)
See HardwareBuffer.
DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage)
void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
See HardwareBuffer.
void unlockImpl(void)
See HardwareBuffer.
void * lock(size_t offset, size_t length, LockOptions options)
Override HardwareBuffer to turn off all shadowing.
void readData(size_t offset, size_t length, void *pDest)
See HardwareBuffer.
void unlock(void)
Override HardwareBuffer to turn off all shadowing.
Base definition of a hardware buffer manager.
Singleton wrapper for hardware buffer manager.
LockOptions
Locking options.
Usage
Enums describing buffer usage; not mutually exclusive.
Shared pointer implementation used to share counter buffers.
Specialisation of HardwareBuffer for a counter buffer.
Shared pointer implementation used to share index buffers.
Specialisation of HardwareBuffer for vertex index buffers, still abstract.
Shared pointer implementation used to share uniform buffers.
Specialisation of HardwareBuffer for a uniform buffer.
Shared pointer implementation used to share vertex buffers.
Specialisation of HardwareBuffer for a vertex buffer.
Reference-counted shared pointer, used for objects where implicit destruction is required.
#define OGRE_NEW
#define OGRE_DELETE
_StringBase String