OGRE  1.9.0
OgreLodListener.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
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28
29#ifndef __LodListener_H__
30#define __LodListener_H__
31
32
33#include "OgrePrerequisites.h"
34
35namespace Ogre {
36
45 {
48
51 };
52
55 {
58
61
64
67
70 };
71
74 {
77
80
83
86
89 };
90
91
118 {
119 public:
120
121 virtual ~LodListener() {}
122
135 { (void)evt; return false; }
136
144 { (void)evt; }
145
163 { (void)evt; return false; }
164
172 { (void)evt; }
173
191 { (void)evt; return false; }
192
200 { (void)evt; }
201
202 };
205}
206
207#endif
#define _OgreExport
A viewpoint from which the scene will be rendered.
Definition OgreCamera.h:87
Defines an instance of a discrete, movable object based on a Mesh.
Definition OgreEntity.h:83
A interface class defining a listener which can be used to receive notifications of LOD events.
virtual bool prequeueEntityMaterialLodChanged(EntityMaterialLodChangedEvent &evt)
Called before an entity's material LOD has changed.
virtual void postqueueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called after a movable object's LOD has changed.
virtual bool prequeueEntityMeshLodChanged(EntityMeshLodChangedEvent &evt)
Called before an entity's mesh LOD has changed.
virtual void postqueueEntityMeshLodChanged(const EntityMeshLodChangedEvent &evt)
Called after an entity's mesh LOD has changed.
virtual void postqueueEntityMaterialLodChanged(const EntityMaterialLodChangedEvent &evt)
Called after an entity's material LOD has changed.
virtual bool prequeueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called before a movable object's LOD has changed.
Abstract class defining a movable object in a scene.
Reference-counted shared pointer, used for objects where implicit destruction is required.
Utility class which defines the sub-parts of an Entity.
Struct containing information about a material LOD change event for entities.
SubEntity * subEntity
The sub-entity whose material's level of detail has changed.
ushort newLodIndex
New level of detail index.
Camera * camera
The camera with respect to which the level of detail has changed.
Real lodValue
LOD value as determined by LOD strategy.
ushort previousLodIndex
Previous level of detail index.
Struct containing information about a mesh LOD change event for entities.
ushort previousLodIndex
Previous level of detail index.
Real lodValue
LOD value as determined by LOD strategy.
ushort newLodIndex
New level of detail index.
Camera * camera
The camera with respect to which the level of detail has changed.
Entity * entity
The entity whose level of detail has changed.
Struct containing information about a LOD change event for movable objects.
MovableObject * movableObject
The movable object whose level of detail has changed.
Camera * camera
The camera with respect to which the level of detail has changed.