OGRE  1.9.0
OgreVolumeChunkHandler.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
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28#ifndef __Ogre_Volume_Chunk_Handler_H__
29#define __Ogre_Volume_Chunk_Handler_H__
30
31#include "OgreWorkQueue.h"
32
34#include "OgreVolumeChunk.h"
38
39namespace Ogre {
40namespace Volume {
41
44 class Chunk;
45
48 typedef struct ChunkRequest
49 {
50
53
56
58 size_t level;
59
61 size_t maxLevels;
62
65
68
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74
77
84 _OgreVolumeExport friend std::ostream& operator<<(std::ostream& o, const ChunkRequest& r)
85 { return o; }
86 } ChunkRequest;
87
91 {
92 protected:
93
96
99
102
105 void init(void);
106
107 public:
108
112
115 virtual ~ChunkHandler(void);
116
122
126
129
132
133 };
134}
135}
136
137#endif
#define _OgreVolumeExport
Reference-counted shared pointer, used for objects where implicit destruction is required.
Standard 3-dimensional vector.
Definition OgreVector3.h:52
Handles the WorkQueue management of the chunks.
void processWorkQueue(void)
Calls the process-update of the WorkQueue so it doesn't block.
virtual ~ChunkHandler(void)
Destructor.
uint16 mWorkQueueChannel
The workqueue channel.
WorkQueue::Response * handleRequest(const WorkQueue::Request *req, const WorkQueue *srcQ)
Implementation for WorkQueue::RequestHandler.
void addRequest(const ChunkRequest &req)
Adds a new ChunkRequest to be loaded to the WorkQueue.
void init(void)
Initializes the WorkQueue (once).
static const uint16 WORKQUEUE_LOAD_REQUEST
The workqueue load request.
WorkQueue * mWQ
The workqueue.
ChunkHandler(void)
Constructor.
void handleResponse(const WorkQueue::Response *res, const WorkQueue *srcQ)
Implementation for WorkQueue::ResponseHandler.
A single volume chunk mesh.
Class for the generation of the DualGrid.
Class to build up a mesh with vertices and indices.
A node in the volume octree.
Interface definition for a handler of requests.
General purpose request structure.
Interface definition for a handler of responses.
Interface to a general purpose request / response style background work queue.
unsigned short uint16
Data being passed around while loading.
Chunk * origin
The chunk which created this request.
size_t maxLevels
The maximum amount of levels.
Vector3 totalFrom
The back lower left corner of the world.
OctreeNode * root
The octree node to use.
Vector3 totalTo
The front upper rightcorner of the world.
_OgreVolumeExport friend std::ostream & operator<<(std::ostream &o, const ChunkRequest &r)
Stream operator <<.
bool isUpdate
Whether this is an update of an existing tree.
MeshBuilder * meshBuilder
The MeshBuilder to use.
size_t level
The current LOD level.
DualGridGenerator * dualGridGenerator
The DualGridGenerator to use.
General purpose response structure.