CPlayerRenderer Class Reference

#include <CPlayerRenderer.h>

List of all members.

Public Member Functions

 CPlayerRenderer (QGLViewer *)
 ~CPlayerRenderer ()
QGLViewergetViewer (void)
void MakeGlList ()

Private Slots

void sltInitializeGL ()
void sltResizeGL (int w, int h)
void sltPaintGL ()
void sltManageSelection (QMouseEvent *pqEvent)
void sltManageRelease (QMouseEvent *pqEvent)
void sltManageMove (QMouseEvent *pqEvent)
void sltCatchKey (int)
void sltResetSelection ()

Private Member Functions

GLuint processHits (GLint hits, GLuint buffer[])
void renderScene (void)
void renderSolidSphere (const CP3D &cCenter, float radius, int n1, int n2, float lw=2.5)
void renderWireSphere (const CP3D &cCenter, float radius, int n1, int n2, float lw=2.5)

Private Attributes

QGLViewerm_pViewer
GLuint m_glDispList
bool m_afSelected [12]
bool m_fLeftButtonPressed
bool m_fMiddleButtonPressed
bool m_fRightButtonPressed
CP3D m_cSphereCenter [12]
int m_nMousePosX
int m_nMousePosY


Detailed Description

documentation stuff

Author:
Michael Meissner
Version:
0.0 //see cvs docu


Constructor & Destructor Documentation

CPlayerRenderer::CPlayerRenderer ( QGLViewer  ) 

CPlayerRenderer::~CPlayerRenderer (  ) 


Member Function Documentation

QGLViewer* CPlayerRenderer::getViewer ( void   )  [inline]

void CPlayerRenderer::MakeGlList (  ) 

GLuint CPlayerRenderer::processHits ( GLint  hits,
GLuint  buffer[] 
) [private]

Method processes the hits using GL selection mode.

void CPlayerRenderer::renderScene ( void   )  [private]

Renders this nice sphere scene.

void CPlayerRenderer::renderSolidSphere ( const CP3D cCenter,
float  radius,
int  n1,
int  n2,
float  lw = 2.5 
) [private]

Renders a solid sphere at the given location with given radius.

void CPlayerRenderer::renderWireSphere ( const CP3D cCenter,
float  radius,
int  n1,
int  n2,
float  lw = 2.5 
) [private]

Renders a wire sphere at the given location with given radius.

void CPlayerRenderer::sltCatchKey ( int   )  [private, slot]

New slot which catches any key signal emitted by the viewer.

void CPlayerRenderer::sltInitializeGL (  )  [private, slot]

Overloads the slot for GL initialization.

void CPlayerRenderer::sltManageMove ( QMouseEvent *  pqEvent  )  [private, slot]

Manages the move events in selection mode.

void CPlayerRenderer::sltManageRelease ( QMouseEvent *  pqEvent  )  [private, slot]

Manages the release events in selection mode.

void CPlayerRenderer::sltManageSelection ( QMouseEvent *  pqEvent  )  [private, slot]

Manages the select events in selection mode.

void CPlayerRenderer::sltPaintGL (  )  [private, slot]

Overloads the slot for GL paint.

void CPlayerRenderer::sltResetSelection (  )  [private, slot]

Slot to reset selection for example after the render mode has changed.

void CPlayerRenderer::sltResizeGL ( int  w,
int  h 
) [private, slot]

Overloads the slot for GL resize.


Member Data Documentation

bool CPlayerRenderer::m_afSelected[12] [private]

CP3D CPlayerRenderer::m_cSphereCenter[12] [private]

bool CPlayerRenderer::m_fLeftButtonPressed [private]

bool CPlayerRenderer::m_fMiddleButtonPressed [private]

bool CPlayerRenderer::m_fRightButtonPressed [private]

GLuint CPlayerRenderer::m_glDispList [private]

int CPlayerRenderer::m_nMousePosX [private]

int CPlayerRenderer::m_nMousePosY [private]

QGLViewer* CPlayerRenderer::m_pViewer [private]


The documentation for this class was generated from the following files:
Generated on Mon Jul 10 12:45:59 2006 for QGLViewer by  doxygen 1.4.7