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CP3D.h File Reference

#include <math.h>
#include <iostream.h>
#include "CV3D.h"
#include "CP4D.h"

Go to the source code of this file.

Classes

class  CP3D

Functions

ostream & operator<< (ostream &s, const CP3D &pnt)
istream & operator>> (istream &s, CP3D &pnt)


Function Documentation

ostream& operator<< ostream &  s,
const CP3D pnt
[inline]
 

Same as above. But more useful for streams.

istream& operator>> istream &  s,
CP3D pnt
[inline]
 

Reads a point from the given stream.


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